Hand of Anubis is built on four features that work together: cluster pays with cascading wins, the progressive multiplier Soul Orb wild, the Underworld free spins, and the Judgment hold & win. The base game is engineered to build toward the two bonus rounds, and the multiplier mechanic is what ties everything together. This page breaks down each one and how they connect. For the underlying mechanics step by step, see the how it works guide.
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Cluster pays & cascading wins
The foundation is the cluster-pays board. Wins form when a group of matching symbols lands adjacent on the grid β no paylines involved β and bigger clusters pay more. When a cluster pays, it cascades: the winning symbols are removed, the symbols above drop to fill the gaps, and new ones fall in from the top. If the refill creates another cluster, it pays again, and the chain continues until no new win appears.
This matters for more than just the occasional bonus win. Cascades are the mechanism that lets a single spin turn into a run of consecutive hits, and β as the next section explains β they are also what allows the game's multiplier to grow. In Hand of Anubis the cascade is not a cosmetic flourish; it is the engine the rest of the features sit on.
Progressive multiplier wilds (Soul Orb)
The Soul Orb is the feature players remember. It is a red wild that substitutes for paying symbols, and it carries a progressive multiplier. The rule is simple and powerful: every time the Soul Orb takes part in a winning cluster, it gains +1Γ for every symbol in that cluster, and it keeps that value as the cascades continue.
Because cluster wins trigger cascades, and each cascade gives the Soul Orb another chance to join a cluster, the multiplier can climb during a single strong sequence β and once it is high, it applies to whatever wins come next. That compounding is the route to the game's biggest payouts, and it is why an extended chain is worth so much more than an isolated win. The Soul Orb is at its most dangerous inside the free-spins round, where there is the most room for it to build.
Underworld free spins
The Underworld free spins is the headline bonus, triggered by landing enough Pyramid scatters. It hands you a set of free spins in which the multiplier mechanics get the space to develop across a series of cascades rather than a single spin β which is exactly the environment the Soul Orb needs to reach its highest values. This is where most of the game's standout results come from, and it is the round the entire base game is built to reach. It is also, by the nature of a very high volatility slot, rare to trigger: that scarcity is the trade-off for how much it can pay.
Judgment hold & win
The second bonus is Judgment, a round in the hold & win family. Rather than free spins, hold & win features revolve around special symbols that lock in place while re-spins try to add more of them, building toward a collected payout. It plays very differently from the Underworld round and gives the game a second, structurally distinct way to deliver a big win. Having two unlike bonuses is part of what keeps Hand of Anubis from feeling one-note, and it means there is more than one path to the upside.
Pros and cons
How the features fit together
It is worth stepping back to see the whole picture. The cluster board generates wins; the cascades chain those wins and feed the Soul Orb multiplier; the multiplier compounds and pays off most powerfully inside the Underworld free spins; and the Judgment hold & win offers a separate route to a large result. Everything points toward the 10,000Γ ceiling, which is only realistically approached when the multiplier and a bonus round align. That is also why the game is rated very high volatility β the features are rare, but they are where the value lives. The RTP & volatility page puts numbers to that trade-off, and the free demo lets you see the features in action without risking anything.
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Frequently asked questions (FAQ)
What are the bonus rounds in Hand of Anubis? There are two: the Underworld free spins, triggered by the Pyramid scatters, and the Judgment hold & win, a separate round driven by locking symbols. They play very differently and each offers a route to a big win.
How does the Soul Orb multiplier work? The Soul Orb is a wild that gains +1Γ for every symbol in each winning cluster it joins, and it keeps that multiplier through the cascades. It can build to high values during a strong sequence, especially inside the free-spins round.
How do I trigger the Underworld free spins? By landing enough Pyramid scatter symbols. As on most very high volatility slots, this does not happen often, which is the trade-off for how much the round can pay.
What is the difference between the two bonuses? The Underworld round is free spins built around the growing multiplier; Judgment is a hold & win round where special symbols lock in place across re-spins. One builds a multiplier, the other collects locked symbols.
Where do the biggest wins come from? Almost always from the bonus rounds β particularly the Underworld free spins, where the Soul Orb multiplier has room to compound. The 10,000Γ maximum requires the multiplier and a feature to come together, which is rare by design.