Hand of Anubis looks busy at first glance, but the engine underneath is simple and consistent. There are three ideas to understand, and once they click the whole game makes sense: cluster-pays wins, cascading symbols, and the Soul Orb progressive multiplier wild. Everything else β the two bonus rounds, the big multipliers, the 10,000Γ ceiling β grows out of those three. This page walks through the core loop step by step. The cheapest way to follow along is to have the game open in front of you.
The cluster-pays board
Forget paylines β Hand of Anubis does not use them. Instead it pays by clusters: you win when a group of identical symbols lands touching each other on the grid, horizontally or vertically. The more symbols in the cluster, the bigger the win, and several different symbols can form winning clusters on the same spin. This is why position on a line is irrelevant here; what matters is how many of the same symbol you can group together at once.
The symbols split into premiums and lows. Anubis tops the table, followed by the Ankh, the Eye of Horus, the scarab and the pharaoh mask; the purple, blue and green gems pay least and turn up most often. Sitting outside the normal table are the two special symbols that drive the game: the Pyramid scatter, which triggers free spins, and the Soul Orb wild, which substitutes and carries the multiplier.
Cascading wins
Here is the part that gives the game its rhythm. When a cluster pays, those symbols are removed from the board, and the symbols above them drop down to fill the gaps, with brand-new symbols falling in from the top. If that fresh arrangement creates another winning cluster, it pays too β and the process repeats. The cascades keep going until a drop produces no new win.
The practical effect is that one paid spin can become a chain of consecutive wins rather than a single result. On its own that is satisfying; combined with the multiplier wild, it is the heart of the game's upside, because each cascade is another chance for the multiplier to grow and to apply to a bigger win.
The Soul Orb multiplier wild
The Soul Orb is a red wild that does two jobs. First, it substitutes for paying symbols to help complete clusters. Second, and more importantly, it carries a progressive multiplier: every time the Soul Orb is part of a winning cluster, it gains +1Γ for each symbol in that cluster, and it keeps that increased value as the cascades continue on the same spin.
Because cluster wins trigger cascades, and cascades give the Soul Orb more clusters to join, the multiplier can build during a single strong sequence β and a higher multiplier applied to a later, larger cluster is exactly how the game produces its standout payouts. This compounding loop is the single most important mechanic in Hand of Anubis, and it is why the best results come from extended chains rather than one isolated drop.
The two bonus rounds
The base game leads to two separate features, covered in full on the features page:
- Underworld free spins β triggered by the Pyramid scatters, this is the headline round, where the multiplier mechanics get the space to build across a run of free spins.
- Judgment hold & win β a separate round in the hold & win family, driven by special symbols that lock in place across re-spins.
Reaching either is the rare, high-value moment the base game is constantly working toward, and it is where most of the game's biggest wins β up to the 10,000Γ cap β actually come from.
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Symbols and paytable
The exact cluster sizes and payout values are shown in the game's own paytable, and the full feature breakdown lives on the features page. One reminder worth repeating: the RTP varies by configuration (96.24% by default, with lower setups), so check the figure in the info panel β the RTP & volatility page explains why it matters.
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Frequently asked questions (FAQ)
How do wins work in Hand of Anubis? By clusters, not paylines. You win when enough identical symbols land touching each other; bigger clusters pay more, and several symbols can form clusters on the same spin.
What are cascading wins? After a cluster pays, the winning symbols are removed and new ones fall in to replace them. If that creates another cluster it pays again, and the chain continues until no new win forms β so one spin can produce several wins.
What does the Soul Orb do? It is a red wild that substitutes for paying symbols and carries a progressive multiplier. Each time it joins a winning cluster it gains +1Γ for every symbol in that cluster and keeps the boosted value through the cascades.
How do the bonus rounds trigger? The Pyramid scatters trigger the Underworld free-spins round, while the Judgment hold & win is its own feature driven by special locking symbols. Both are explained on the features page.
Do I need a strategy or special timing? No. Hand of Anubis is a chance-based slot whose outcomes are set by a random number generator. No timing, bet pattern or system changes the result; the only things in your control are your stake and your stopping point.